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With the widespread availability of affordable computers and powerful software for music mixing, the average musician is now able to set up a reasonably decent home studio on a relatively small budget. However, even though the software is extremely powerful and versatile, what seem to be missing are tips on how to create a great mix.

So, without any more fanfare, let us get right down to the 10 mixing tips you can try IMMEDIATELY to improve the quality of your mixes:

  1. While mixing, keep a close eye (and ear) on all those plug-ins. Each one of them will distort if the output signal exceeds the acceptable threshold level. Because the output meters are out of sight when the plug-ins are closed, it is fairly easy to be unaware of the distortion, all of which can absolutely ruin your mixes.
  2. Make use of the high-pass filter found on many equalizers to cut off the low frequencies on tracks that do not need the presence of low frequencies (e.g. frequencies below 100Hz) in order to sound right in the mix. These include vocals, hi-hats, keyboards, etc. Of course, all this depends on the song itself. For example, if you are mixing a song that is just piano or guitar and voice you might run a high-pass filter much lower down, around 40Hz or so, in order to maintain some of the bottom end in the mix. However, even the bass and kick drum can be improved by rolling off frequencies below 20Hz. Most project studio mixes sound terrible because there are too many sounds competing for space in the lower frequencies. On the opposite end of the spectrum, you can use a low-pass filter on instruments like bass and kick drum that do not need the presence of high frequencies.
  3. Try using compression to even out volume variations and control the attack of a sound. Using a FAST attack will accentuate the body of a sound, while using a SLOW attack will increase the definition. Bass, kick drums and vocals tend to benefit most from compression, although you should listen to all your tracks with and without compression to see what works best. Keep an eye on the other settings on the compressor (Input, Release, Threshold, Ratio, Output Gain) since these can dramatically affect the results you are trying to achieve. It’s also important to remember that compression can raise the level of background noise in your mix as well as accentuate sibilance (esssssss’s) in the vocals. It may help to place a de-esser after the compressor to take care of excessive sibilance.
  4. Listen for tracks that can be cleaned up by scooping out (reducing) the frequencies between 150 – 300 Hz. This is generally where the ‘mud’ tends to be in most tracks. Be careful when you do this however, since this can also be where the meat or warmth resides on some tracks. Listen for the track(s) that can benefit most from this action, and do not scoop out too much of the track or else your mixes will start to sound thin.
  5. Always listen to your mixes IN CONTEXT! It doesn’t matter how great that kick drum sounds by itself if it sounds terrible once you turn everything else up. Its okay to solo a track briefly to get a sense of what is happening to the sound as you apply processing, but only do that for a few bars and then listen to it with everything else in context.
  6. A parametric equalizer is an extremely powerful signal processing tool used to sculpt sound. It is generally better to cut (reduce) than it is to boost (add) frequencies, although you should always do what is right for a particular track. Begin by making the track sound terrible (by boosting a specific frequency dramatically and sweeping slowly across the spectrum at a fairly narrow bandwidth as you listen), and than cutting the frequency that sounds bad in order to reduce the presence of the ‘bad’ sound. Do that several times using each band, listening for when a cut or a boost is necessary, until you either run out of ‘bands’ or don’t need to make any more cut/boost corrections. Don’t feel the need to use every band available, though. When using EQ and other signal processors, less processing tends to be more beneficial to the overall sound of the mix (i.e. less is more).
  7. Don’t mix entirely in headphones, or at extremely loud volumes through your monitors. Spend most of your time mixing at moderate and even low volumes, occasionally cranking it up to see how things move at those high energy levels. Try listening to your mixes through several different headphones (which can pick up clicks and pops not heard in the monitors) and at different volume levels through the monitors, as well as on different monitors if possible. The mix will surely sound different on the different systems, but the objective is to get things to sound good on all systems, not great on some and terrible on others. Occasionally walk away from the monitors and listen to your mix from another room. This gives you another perspective on level imbalances not apparent inside your normal mixing environment.
  8. Concentrate on the busiest parts of your mixes first. This may be the hook (chorus), or bridge section, and this is where your mixes tend to get away from you the most. As you listen, make a determination as to whether or not EVERY SINGLE TRACK and EVERY SINGLE LAYER absolutely NEEDS to be in the mix ALL THE TIME. Mute / un-mute and add / remove tracks one at a time to evaluate their contribution to the impact of the song. It may be necessary to strip away some of those layers in order for your mix to sound more punchy and energetic.
  9. Make good use of automation. If that is too complicated (based on your understanding of your music mixing software) you can try breaking up your tracks into song sections (e.g. VOCAL intro, VOCAL verse 1, VOCAL B-section, VOCAL hook, VOCAL verse 2, VOCAL bridge, etc). The reason for this is that the signal processing and volume / pan settings that work for a track in one section of the song (e.g. VOCAL verse 1) may not necessarily be right for another section (e.g. VOCAL hook). In this instance, you may need to set your EQ, chorus, compression, reverb, pan, and volume settings differently for the different song sections. The same may apply to other instruments as well.
  10. Tune your instruments often during your recording session, or at least CHECK the tuning often. Even though this is a no-brainer for bass and guitars, don’t forget that even drums (kick, toms, and snare) need to be tuned in order to sound their best. No matter how well you process the tracks for your mix, out-of-tune instruments will distract the listener and contribute to the impression that the mix sucks! It is sometimes possible to tune your instruments after the fact, but that time could be better spent on other crucial areas of your mix.

And there you have it! Try out some of these mixing tips and you will find yourself on the way to better mixes in no time.

copyright 2007 Jeremy Rwakaara

Problems getting your music mixes to sound right? Confused about what to do with your CD once you’ve finished recording it? Don’t know how to put together a tour so that you can make some money selling merchandise, tickets, and lots of CD’s? Author, consultant and music producer / engineer Jeremy Rwakaara offers music articles, CD mastering tips music mixing software list, glossary of recording terms and a music directory at the audio mixing and mastering studio site

Article Source: http://EzineArticles.com/?expert=Jeremy_Rwakaara

Further Audio & Related Resources

Who else wants to learn to record voice information products at home?

Now you can easily do it with the packages & video tutorials that no one else has!

To learn more, and start your own recording system, and save a fortune in the process, see the link above.

In addition, to ensure you are always laser targeted, I always recommend the Success Strategies System as well.

For self performance reading improvement, I highly recommend the Self Help Database as well.

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Before we exactly tackle what the stereo is, let us have a peek at its modest beginnings. In the early 1930s, Harvey Fletcher, a scientist at Bell Laboratories, experimented with the formation of sound through stereophonic recording and came up with the concept of “Wall of Sound.” Hundreds of microphones are placed side by side in front of an orchestra, and act as loudspeakers for the benefit of listeners.

But it was during the late 1950s, when the idea of creating sounds was brought to new heights.

Monaural recording (a single-channel method of recording sounds) was introduced to the public. The method of simultaneous playing and recording sounds was still unheard because of the limited technology of the time. But still, it was a great invention, since it served as the fuel for manufacturers to further improve the system.

Later on, an assembly of amplifiers and speaker systems that played two or more channels at the same time was introduced to the public. The device is called a stereo. It can imitate quality sounds through multi-channel audio recording and playing.

A stereo is a device that reproduces sound through two audio channels or speakers. Depending on the way it is built and the features it comes equipped with, stereos can play music, record sounds or play and record – known as the dual channel sound reproduction system – all at the same time.

The basic elements of a stereo are a CD or cassette player, amplifier designed to deliver balanced electrical impulses to the speakers that come out as audible sounds. Speakers produce the sounds that you can hear. They come in various shapes and sizes — from the dynamic loudspeakers down to tiny earphones, tuners and equalizers.

The height of satisfaction and entertainment a stereo provides depends largely on the functionality of the stereo system that you have. Although, all stereos are designed to mimic a pleasant sound quality that you will enjoy listening to.

Considering the extent of avant-garde technology we have now, you can expect added features and functions incorporated in stereos that are all designed to further enhance your listening experience. Take for instance the different types of music systems like home theaters, digital sense-surround systems and audio technology designed for cars and those that come with USB ports and plug-ins.

Stereos provides detailed information on Stereos, Car Stereos, Stereo Speakers, Stereo Systems and more. Stereos is affiliated with Digital Video Recorders.

Article Source: http://EzineArticles.com/?expert=Ken_Marlborough

Further Audio & Related Resources

Who else wants to learn to record voice information products at home?

Now you can easily do it with the packages & video tutorials that no one else has!

To learn more, and start your own recording system, and save a fortune in the process, see the link above.

In addition, to ensure you are always laser targeted, I always recommend the Success Strategies System as well.

For self performance reading improvement, I highly recommend the Self Help Database as well.

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Mastering Audio

posted by MCRE Audio
Jan 29

Mastering your audio recording is a very important step that you should consider before you manufacture or release it to the public. Many people overlook this step simply because they are not familiar with what mastering is. Mastering is simply the process of preparing and transferring all of your audio sources to one final source by which all the replicated copies will be produced. Today, the delivery format of popularity is the digital format, however, some still prefer to use analog, such as analog tape. Though in the internet driven world we all live in today, even those analog tapes will more than likely get converted to a digital format of some sort for consumers listening on CD’s, Ipods, media players, etc. Hopefully through this article, you will have a better understanding of what mastering is and through this knowledge you will choose the right mastering engineer for your project.

To begin, before you enter or approach any mastering engineer, you should have a few things ready to go. This list will help the mastering engineer and it will also just make your session go smoother. Make sure you check with your mastering engineer to see what types of formats are accepted (digital or analog). If you are delivering digital data on a hard drive, DVD, CD, etc., check to see what file formats are accepted. The most widely known are file formats are.wav and.aiff. You also want to make sure you have the right sample and bit rates. Here is a few of the standard rates: 44.1 KHz, 48 KHz, 96 KHz, 16 bit, and 24 bit. You should note that the MP3 format is generally frowned upon due to the fact that they are compressed data and they are limited in bandwith. MP3 convertors generally get rid of frequencies in the lower and higher spectrum to allow quicker streaming of audio over a network. It is best to not master MP3’s but rather master the.wav or.aiff files to preserve its sonic integrity.

You need to familiarize yourself with ISRC (International Standard Recording Code. ISRC’s are issued through the RIAA and will not cost you a penny. They are simply codes that are embedded in the audio during the mastering process for digital tracking purposes. These codes will ensure that you get paid through online distribution. In fact, most of the bigger medial players and digital distributors will not even accept your digital recordings unless you have these codes. You want to make sure that you apply for these codes well in advanced before your mastering session as they can take a few days to receive. The last bit of information that you will want to have for the mastering engineer is a track listing with all the text information you want to show up on players that read CD text. Generally, CD Text consists of album name, artist name, track name, and track artist name.

Once you present your mixes to your mastering engineer, he will listen first and then develop an overall understanding of what he can do to enhance them. He will likely run the audio through several devices in his chain such as equalizers, compressors, limiters, and spacial enhancers. Each device will produce a different effect so they are used to accomplish specific goals. Through compression and limiting, engineers are able to maximize the loudness of your mixes while preserving their natural dynamic range. After equalization, you should hear your mixes clearer than you have ever heard them before and you will also hear consistency between all tracks.

Another very useful tool used in mastering is the track spacing. This is how one track ends and the following track begins. Track spacing will dramatically effect the overall listening experience for your audience. When the mastering engineer has completed his work, you should have a consistent presentation with tonal balance and flow ready to present to the public or the manufacturing facility.

If you are looking for mastering feel free to visit http://jwmastering.com. JW mastering offers a simple online mastering service as well as attended mastering sessions for a reasonable rate. If you are interested in what mastering will do for you, try it out for free! Upload your audio and let JW Mastering send you back a snippet of your mastered audio.

You can also find out more information on ISRC’s on RIAA’s dedicated site at https://usisrc.org.

Article Source: http://EzineArticles.com/?expert=Justin_Willmon

Further Audio & Related Resources

Who else wants to learn to record voice information products at home?

Now you can easily do it with the packages & video tutorials that no one else has!

To learn more, and start your own recording system, and save a fortune in the process, see the link above.

In addition, to ensure you are always laser targeted, I always recommend the Success Strategies System as well.

For self performance reading improvement, I highly recommend the Self Help Database as well.

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A Powered Mixer is an advanced audio mixer, which provides a complete replacement for volume control. It lets you change the sound volume smoothly by simply rotating the mouse wheel or using keyboard hot keys. A powered mixer consists of an audio mixer with advanced volume controls, on-screen display, a scheduler, command line support, and the ability to store and recall unlimited presets.

An audio mixer is an electronic device which alters, routes, and transforms audio signals in a particular way. It is also known as a soundboard and helps in altering the beat, pitch or timbre of sound waves to create new notes and various types of music. Audio mixers allow sound waves from two different microphones to be blended together and be transmitted through one set of speakers.

An audio mixer usually has these components in them

  • Input Jacks: These are required to plug in microphones and pre-amps. Jacks serve as the entry point for sound in the mixer.
  • Basic Input Controls: Manual controls surround every input slot and are used to regulate the treble, pitch, bass of the input signals. These controls have to be regulated properly to avoid unnecessary noise from getting amplified.
  • Channel Equalizers: These help in regulating the pitch of the music when is being played. It helps in correcting the minor problems in beats and helps in increasing the volume of the low pitch sounds to make them more audible.
  • Routing Section: This routes the audio signals to the output devices like the recording device or speakers. The routing section is used to play the different parts of the music track from the different speakers. In a two speaker set-up sound is distributed between the left and right speakers. In a multi-speaker setup sound routed through a combination of all the speakers.
  • Input and subgroup faders: These micro controls are used to adjust every channel of the audio. This makes minor adjustments possible. Adjustments are controlled through volume control sliders.

While a recording setup is incomplete without an audio mixer, a powered audio mixer is only a dream come true for a recording technician. Mixers can make the music of experienced professionals sound extraordinary and cover up flaws for budding artists. Hence it is very important to choose the correct powered mixer even if it is expensive as it may prove to be more cost-effective in the long term.

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Article Source: http://EzineArticles.com/?expert=Kilian_Allen

Further Audio & Related Resources

Who else wants to learn to record voice information products at home?

Now you can easily do it with the packages & video tutorials that no one else has!

To learn more, and start your own recording system, and save a fortune in the process, see the link above.

In addition, to ensure you are always laser targeted, I always recommend the Success Strategies System as well.

For self performance reading improvement, I highly recommend the Self Help Database as well.

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Jan 27

Timbre (or Sound Quality)

The goal of this article is to help develop knowledge of basic acoustic principles. This in turn will help you to understand, and eventually master, the basic techniques of sound engineering and recording. Each section has a theme that is first defined in technical terms and then commented on in practical terms in respect to audio equipment.

Definition of timbre
Timbre (pronounced /tam-ber’/) is a sound’s identity. This identity depends on the physical characteristics of the sound’s medium (the matter or substance that supports the sound). Let’s take an A at 440 Hertz produced at 60 decibels: we can immediately tell if the sound was emitted from a violin, saxophone, or piano. Yet, even though the instrument is different, it’s the same note and the same amplitude. The difference is in the sound production: string, air column, etc.. Plus, the sound isn’t generated by the same “tool”: a bow for violin strings, a reed and an air column for the sax, and felt covered hammers that strike the piano strings. It’s the different physical characteristics of the medium and the « tool » that determine the characteristic sound waves in each case. Later we will also see how a sound chamber adds another dimension to this definition.

Waveform

The most basic waveform is a sine wave (sinusoid). It could be considered the atom of sound. Pure sinusoidal sounds are rare ( tuning forks, drinking glasses being rubbed) and were considered to have strange powers over human behavior at one time. Most sounds that surround us are of a more complex nature.
This means that inside a sound, that we perceive as being unique, there is a superposition of many sine waves that have, in a way, fused together to become one sound. It’s the nature of this superposition itself that determines the resulting waveform and that is responsible for its timbre. This is called a spectrum.

Spectral Representation

There are many ways of graphically representing sound. For instructional purposes we have chosen to use a spectrogram for its clarity and simplicity.

Horizontally: time in seconds. vertically: frequency in Hertz. A sine wave (sinusoid) at 100 Hertz is represented by a horizontal line at a height corresponding to 100. A harmonic sound at 100 Hertz is represented by superimposed lines corresponding to sine waves of 100, 200, 300: n x 100 Hertz. The length of the lines represent the length of the sound.

Noise

Let’s imagine a case where all sine wave frequencies that are perceptible to the human ear (from 20 Hertz to 20 kHertz) and having the same amplitude, are “mixed” into one sound signal. We get what is called “white noise”, or in other words “hiss”. If the white noise is very short we would perceive it to be a kind of short percussive sound. Consonants belong to this category, in the same way that a sound medium that receives the attack of the “tool” which “kick-starts” it, produces as noise. This noise corresponds to the time it takes for the sound wave to stabilize and take its final form. The “rubbing” of a bow on a string is similar to a hissing sound, while a hammer hitting a piano string is similar to a percussive sound. These notions will be dealt with in greater depth when we get to envelopes and transients. In the case where a series of noise frequencies is contained between certain limits we will refer to them as noise bands.

If a zone is particularly swollen in energy, then we can speak about colored noise around that zone. Pink noise is white noise with a power density that decreases by 3 dB per octave.

Harmonic Sound

Having already highlighted the superimposed or complex aspect of sound, we are now going to focus on a specific category of frequencies in a sound spectrum: harmonics. A harmonic sound is a sound which contains sine waves that obey the mathematical law called the Fourier series. This law translates as follows: A complex periodic signal is made up of a certain number of component frequencies that are integers of the fundamental frequency.

An example of a harmonic sound: a sound at 100 Hertz in which the component waves are 100; 200; 300 ; 400 ; 500 ; 600 Hertz. The perceived pitch is the lowest frequency: 100 Hertz. The following component waves (2 x 100, 3 x 100, 4 x 100, etc.) are calculated on integers and are called harmonics. The lowest frequency, on which they are based, is called the fundamental. The number , or “rank”, of a harmonic is the integer by which the fundamental is multiplied. For example the 3rd harmonic would be the one at 300 Hz.

The pitch of a harmonic sound is easily perceptible to the ear, and these sounds usually have an “in tune” quality about them. That’s why melodic musical instruments are designed with the goal of producing harmonic spectrums.
Noises, like those we referred to earlier, are aperiodic signals. They are characteristic of percussion instruments for example.

The distribution of energy in the spectrum

Regions of relatively great intensity in a sound spectrum are called formants. In the case of a band of consecutive frequencies it is referred to as a formant zone between x and y Hertz. This distribution of energy plays an important role in the perception of timbre, as do the number of components in the spectrum, their distribution, and its regularity or non regularity.

EQing on a console

It’s the EQ section of a console that will allow us to tweak or correct timbre. Depending on the model, the EQ section is more or less sophisticated and offers different possibilities of adjustment. We won’t be dealing with simple high/low EQ knobs or switches that you can find on hi-fi amplifiers or entry level mixers which are only meant to adapt a sound to a specific listening area. We’re more concerned with the EQ controls that are found on small modern digital models or part of most major recording software. We must keep in mind that EQ is mainly used for one reason…to correct, and not in the hope of improving the recorded signal: you can never turn a mediocre recorded sound (due to bad placement of the mic or even the quality of the mic itself) into a great sound by just using EQ. Equalizers split the audible frequency range( 20 Hertz to 20 kHertz…) into many sub-ranges. Thus one generally talks about highs, medium highs, low mids, and lows. The first thing to do, then, before tweaking any knobs, is to determine in which frequency range the problem lies, then after that, the nature of the problem. Is it due to too much coloring that wasn’t detected during the recording process, a parasite due to the environment, or a masked effect due to the presence of other instruments…

What does it look like?

Equalizers are…harmonic and partial filters. Their specificity lies in the fact that they not only can get rid of component frequencies, but that they can also amplify chosen frequency zones. Of course, if there isn’t anything in the signal in that range, only hiss will be added! Good EQ sections generally have 4 bands. Each offers at least 2 controls: frequency adjustment and gain. These are called semi-parametric. There’s often a third setting called the bandwidth or “Q” which has the purpose of enlarging or tightening the frequency range (bandwidth) of the filter. When this 3rd control is present, the Equalizer is then called a parametric equalizer. Frequency adjustment will be tweakable between the upper and lower limits of the sub-range of the filter (with software these limits no longer exist!).

How to Modify Timbre

You must always keep in mind that all EQing on an instrument will be destructive with respect to the recorded sound, just as the latter is also, in many cases, an imperfect copy, of the original. So one must be careful! Before touching anything, think about what you want to accomplish with EQing: I want a “warmer” sound, I want to cut the bass, I want my instrument to stand out in the mix, I want to get rid of that annoying resonance that came from the studio…

Sarit Bruno manages content and editorial line for Audiofanzine

AudioFanzine offers benchmark testing/reviews of products, software or instruments and articles of a tutorial nature, all of which are systematically illustrated by exclusive videos or audio extracts. Addressing a universal audience, both amateurs and professionals alike, http://en.audiofanzine.com addresses musicians as well as sound engineers, home-studio recording enthusiasts, and audio and lighting engineers.

Article Source: http://EzineArticles.com/?expert=Sarit_Bruno

Further Audio & Related Resources

Who else wants to learn to record voice information products at home?

Now you can easily do it with the packages & video tutorials that no one else has!

To learn more, and start your own recording system, and save a fortune in the process, see the link above.

In addition, to ensure you are always laser targeted, I always recommend the Success Strategies System as well.

For self performance reading improvement, I highly recommend the Self Help Database as well.

Share and Enjoy:
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